Ocean Chronicles
Ocean Chronicles is a 3D underwater shoot-em-up. You play as a dolphin mercenary tasked to infiltrate a prison and free his fellow fishes from their mechanic overlords.
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Additionally this game was built using a custom game engine which we created prior.
Fish Engine
Fish Engine is a 3D game engine created in order to create Ocean Chronicles.
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Features:
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Vulkan Renderer, supports
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Point, Spot and Directional Lighting​
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Shadow Mapping
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Bone Animation
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Post-processing effects (Pixelation, Fog)
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ECS
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Reflection using RTTR
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C# Scripting using Mono
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FMOD Audio
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Particle Systems
For the development of Fish Engine and Ocean Chronicles, I was the Technical Lead and the Graphics Programmer. I worked on the Vulkan implementation and also worked with the Project Manager to assign tasks. I was also in charge of maintaining coding conventions and overseeing pull requests from the team.