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Ocean Chronicles

Ocean Chronicles is a 3D underwater shoot-em-up. You play as a dolphin mercenary tasked to infiltrate a prison and free his fellow fishes from their mechanic overlords.

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Additionally this game was built using a custom game engine which we created prior.

Fish Engine

Fish Engine is a 3D game engine created in order to create Ocean Chronicles. 

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Features:

  • Vulkan Renderer, supports

    • Point, Spot and Directional Lighting​

    • Shadow Mapping

    • Bone Animation

    • Post-processing effects (Pixelation, Fog)

  • ECS

  • Reflection using RTTR

  • C# Scripting using Mono

  • FMOD Audio

  • Particle Systems

For the development of Fish Engine and Ocean Chronicles, I was the Technical Lead and the Graphics Programmer. I worked on the Vulkan implementation and also worked with the Project Manager to assign tasks. I was also in charge of maintaining coding conventions and overseeing pull requests from the team.

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